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The only time 'Nova "offered" the Vell-os plot line to me, I fled to Aurora space and didn't look back. but I agree that the Vell-os plot line was an awful idea, and I wonder how many players abandoned 'Nova – and how many registrations Ambrosia lost – because of players thinking that the Vell-os plot line was all the game had to offer. I liked 'Nova a lot – I liked that the world felt (ever so slightly) more alive, I liked the scope of the world, I liked the number and variety of the craft and outfits, I even liked various outfits requiring government approval to purchase and government craft opening fire on your craft if they detected that you were using unauthorised or illegal outfits.
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'Override is on the list of classic Mac OS games I intend to play or replay, just behind an awful lot of others. > Really? You should try it if you can, it's great. I still have a pilot file from an early (I think the first) version of "Escape Velocity Nova" which featured a "bug" which enabled me to play multiple contradictory plot lines to completion.Īnd don't forget "Barrack"! Or "Apeiron"! "Escape Velocity Override" is the only game in its series that I never completed, because of the registration "incentive" – "register or Captain Hector will steal X% of your credits (even before the thirty day trial period has elapsed)" was a surprise that left a nasty taste in my mouth, and I never went back to the game after that. I might still have somewhere an archive of issues of "The Ambrosia Times" before my family had a connection to the Internet, reading and rereading the Bitwise Operator column of The Ambrosia Times was my window into programming which went beyond what was taught in Dave Mark's "Learn C on the Mac" (although most of the content in those columns went way over my head, and I never programmed a game for the classic Mac OS which wasn't programmed either in Klik & Play or, later, in METAL BASIC).Ī game I recently described as "Poor Man's Sky" )
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